Version 2
Sphere Fighter » Devlog
- Added a new character, Wizard!
- He's the same as the other character but he has a cool hat.
- Will probably become more interesting later. Probably.
- The model is separate from the collision and velocity calculations so don't even bother trying to find any unique tech, Steve.
- He's the same as the other character but he has a cool hat.
- Stage Update
- Made it bigger
- Added Ramps (Thanks Steve!)
- Going off a ramp increases your velocity. It's very janky right now, but the idea was cool so I added it.
- Made it bigger
- Velocity tweaks
- You'll now gain velocity from orbiting each other (Thanks again Steve!)
- Velocity transfer from crashing into each other was changed. I don't remember how exactly I changed it, and I'll probably change it again by next update, but for the sake of bodaciousness, (which according to Merriam-Webster is a synonym for "thoroughness") I'm including it.
- Added Colors (Thanks John Logie Baird!)
- Improved the Input Mapping screen
Files
index.zip Play in browser
2 days ago
Sphere Fighter
Status | Prototype |
Author | 99dentay |
Genre | Fighting, Action |
Tags | 3D, Experimental, Godot, Low-poly, Multiplayer, No AI |
More posts
- Version 2.22 hours ago
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